Camera
phones predicted to outsell digital still cameras by 2004
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With
the impending arrival of MMS, operator and OEM interest
in embedded-camera capabilities has steadily risen. Device
manufacturers must develop sound product development and
segmentation strategies to capitalize on the pending demand
for devices with this feature.
Strategy
Analytics expects 16M camera phones will be sold worldwide
in 2002, rising sharply to 147M in 2007.
Camera
phones will outsell digital still cameras worldwide by 2004.
Japan and Korea are the world’s leading camera phone markets,
accounting for almost 90% of total sales in 2002.
Embedded-camera
PDAs are expected to play bridesmaid to handsets and will
account for only 6% of total PDA sales in 2007.
This
Market Forecast provides global estimates of cellular handset,
PDA, and digital still camera sell-through by region through
2007 and analyzes drivers for embedded-camera diffusion
by region.
SOURCE
Stategy Analytics Back
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Disposable
cellphones ready for launch (Back
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31
July 2002 - Hop-On the developer of disposable and fully
recyclable cell phones, today announced that it has received
approval from the Federal Communications Commission (FCC)
for the world’s first CDMA disposable cell phone. Code Division
Multiple Access (CDMA) is a digital wireless technology
that was pioneered and commercially developed by Qualcomm.
Hop-On’s phone is a digital, single mode cellular handset
that operates in the 800 MHz frequency band.
Peter
Michaels, Chairman and CEO of Hop-On, commented, “While
this is a major milestone, the important point is that this
approval allows Hop-On to finalize agreements with strategic
partners.”
Hop-On’s
CDMA disposable cell phone is fully recyclable and will
offer a rechargeable battery and the capability to add on
additional minutes.
Hop-On
mobile devices are plastic, two-way phones the size of a
deck of playing cards. Users talk and listen to callers
via a microphone/earpiece connected by a thin wire. Customers
buy scratch cards in increments of additional talk time
of 60, 90 and 120 minutes, according to company officials.
The
aim is to fill the gap left by established phone makers
and wireless network operators who fear that selling low-cost
phones and services will further undermine the $50-$55 that
the average US mobile user spends per month, analysts said.
Hop-On is aiming to sell its stripped-down mobile phone
and 60 minutes of initial service for a $40 (£25.5) flat
fee, through an unnamed "major CDMA" carrier. CDMA is one
of the mobile phone network formats used in the US, along
with TDMA, GSM and others.
Hop-On,
which hopes to sell the phones at major retailers, corner
stores and gas stations, said it received a go-ahead from
the US Federal Communications Commission for phones with
a low-cost chipset from Philips Electronics based on Qualcomm
technology.
Michaels
also hopes to win the FCC's blessing in 45 to 60 days for
a second, less-expensive model that would be priced at $29.
This is based on the international GSM mobile standard.
It would be aimed at Europe and eventually the United States.
SOURCE
Hop-On Press Release Back
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Ericsson
releases 3G applications (Back
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31
July 2002 - Ericsson announced last week that it is making
fifteen 3G applications available to mobile phone network
operators to allow them to show the potential of third-generation
mobile services.
The
programs -- which were developed both in-house by Ericsson
and also by independent developers -- include business applications,
multiplayer games and Web browsing software.
Ericsson
is sending the complete set of 3G applications to 40 mobile
operators, and it hopes they will use them to demonstrate
3G to their customers. The Swedish company thinks that operators
could also use them as part of their commercial 3G packages.
"These
3G applications are all really exciting," claimed Ericsson's
Kevin Nicholl in a statement. "They are interactive, have
rich content, great graphics and all of them used bandwidths
provided by WCDMA (3G)," Nicholl added.
Several
of the applications are aimed at enterprise customers. These
include a mobile version of Microsoft's NetMeeting video-conferencing
program, an application that gives corporate LAN access,
and a workforce management application that should enable
users to coordinate activities such as work orders and scheduling
from their mobile.
Other
applications in the set are more fun, such as Sea Wars,
a single or multiplayer game where the user is in charge
of a fleet of battle ships.
Ericsson
is also shipping an application titled MMS composer, which
lets users generate their own multimedia messages.
SOURCE
ZDNET UK News Back
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Avoid
MMS pricing mistakes warns Ovum
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MMS offers mobile operators their first real hope for making
money from the mass market with 2.5G and 3G networks. They
need MMS to take off in a big way and as quickly as possible.
A key means of achieving this is to make it affordable.
The cheaper it is to buy MMS-capable handsets, and to send
MMS messages, the more rapidly service usage will take off.
However, there are limits on how far operators can go in
this direction.
The
early MMS handsets on the market are expensive. Ericsson's
T68i retails at around euro500, including camera, and Nokia's
7650 is about euro700. On top of this, subscribers need
to activate a GPRS subscription before they can even start
using MMS. If operators want to get things moving quickly
with MMS they have to consider subsidies. Vodafone in the
UK, for example, intends to offer the Ericsson T68I, with
the clip-on Communicam, to its MMS subscribers at around
euro315 (£199) - this is about euro200 less than the unsubsidised
price.
The
pricing of the MMS photo messages is also critical. The
issues are, how high (or low) the price should be, and what
tariff structure should it follow? So far, the predominant
approach to MMS tariffs has been 'one price fits all'. Most
operators have adopted this model including Telenor, D2,
Telecel, TMN, MMO2 and Sonera.
There
is considerable variation in the level at which pricing
has been set. Telenor, the first operator to launch MMS,
set its per-message price at around euro1.25 (Nkr10). Subsequently,
lower prices have been set by other operators, Sonera charges
euro0.59 and the other four operators charge around euro0.40.
Although
one-price-all is the favourite model so far, a few operators
have entered the MMS market with a different approach to
MMS pricing.
The
Hungarian operator Westel has set three separate per-message
prices, for 'small', 'medium' and 'large' messages
T-Mobil's
UK operator has launched MMS on an all-you-can eat pricing
model - for euro32 (£20) per month, you can send as many
messages as you want
The
Hong Kong operator CSL charges for MMS explicitly according
to the GPRS network usage, plus an additional charge for
premium content.
At
this immature stage of the market, it remains to be seen
which operators' approaches to pricing will be the most
successful. But, at least now that MMS services are real
instead of hypothetical, we are finally in a position to
analyse this question.
SOURCE
Ovum Research Back
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3G
means business for Lucent (Back
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Within the world of UMTS and W-CDMA, the most vocal proponent
of a business-oriented strategy for 3G is Lucent, the US
manufacturer who might sympathetically be described as a
second tier wireless infrastructure vendor.
Lucent
argues operators should adopt an enterprise-first strategy,
and that the successful operators will be those who get
their hands on the first wave of early-adopting, price-insensitive,
high-using enterprise customers. Moreover, an enterprise-first
strategy will work because all of the critical complements
are already in place - while for a consumers-first strategy,
they are not.
For
example, Lucent says look at devices. There might be some
good first tries at phones capable of displaying and navigating
multimedia content but it would be a brave person who said
the main issues have been resolved. But for enterprise users,
the key devices are laptops and (to a lesser extent) PDAs
- mature products with the battery life, processing power
and user interfaces necessary for the applications they
run. All they lack is connectivity, which is something that
can be provided by 3G right now, using either a phone and
cable (or radio equivalent like Bluetooth) or even a plug-in
card.
Similarly,
consider applications and content. For consumers, there
are some interesting ideas about applications and kinds
of content that require broadband but there are lots of
issues - not least about digital rights management - to
be fixed. But enterprise applications such as intranet access,
email and access to specific tools such as CRM or ERP are
well-developed and ownership of content is a non-issue here.
The
enterprise wants nothing fancier than connectivity and it
wants to pay for it in a straightforward way such as per
Mbit.
So
Lucent argues it all comes down to a business case. Enterprise
users have the money and the past history of other communications
services and products suggests that they are most likely
to be the early adopters. Of course, enterprise users are
cost-conscious but they can be persuaded in terms that they
will understand, by reference to cost savings and productivity
gains. The same doesn't apply to consumer users, who are
being offered a new way to do something new, and for whom
3G is just another form of spending.
Lucent's
efforts to turn round the supertanker are not motivated
by pure altruism. The company appeared to miss out on the
first round of 3G infrastructure contracts and they are
keen to convince operators that they should be back on the
shortlist for the second round of contracts. So Lucent is
attempting to persuade operators to shift their focus to
enterprise customers, as well as saying that it can help
them in this arena.
It
offers to assist with business plans, to bring systems integrators
on board, even to train business development staff. It has
established a relationship with a device vendor to ensure
3G wireless data cards will be ready for service launch.
So
are we convinced? Not really. We appreciate and largely
agree with Lucent's analysis of all the obstacles facing
operators attempting to sell 3G to consumers. Yet different
obstacles, of equal size and complexity, lie in the path
to an enterprise-first approach. To start with, most operators
have a chequered history when it comes to selling to corporates.
There are a few honourable exceptions but most of them have
spent the last few years putting on as many consumer customers
as they can and have built their distribution capabilities
and channels on that basis.
And
the confidence that enterprise customers will adopt once
you show them a business case is also questionable. Most
don't like buying technology which is not 'bedded down'.
There are long purchasing cycles and compliance processes
to be negotiated. And those compliance processes won't be
much fun, either. Enterprise customers have their own ideas
as to what constitutes availability and reliability, and
they don't fit too well with what operators are planning
to offer at launch.
Most
operators will be struggling to deploy enough coverage to
meet their regulatory requirements while still not busting
their capital expenditure constraints. That is likely to
make for some wide but 'shallow' coverage. The networks
will be best able to cope with lots of customers who use
undemanding applications, rather than a few really heavy
users. In other words, the launch networks won't be good
for the enterprise user, as characterised by Lucent.
Most
important of all, there are just not enough enterprise customers.
As an illustration, Ovum's forecast for data revenues to
operators from enterprise customers for 2004 is around $4bn.
For consumer customers, the comparable figure is $44bn.
Enterprise customers account for less than 10% of operators'
revenues from data services. They might adopt faster than
consumers and they might use data applications more, but
their combined usage is not enough to touch the sides.
Focusing
on enterprise customers at the expense of consumer applications
is a recipe for going broke.
SOURCE
Ovum Research Back
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