Nokia
chosen by Orange as one of the preferred suppliers for group-wide
MMS
(Back
to News Reports)
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4 September 2002 - Orange UK deployed Nokia's MMS for its
commercial service, launched in August.
Nokia
and Orange SA have signed a framework agreement for multimedia
messaging service (MMS) systems. The three-year agreement
gives Orange member companies the option to use Nokia's
MMS infrastructure solution, as well as services for implementation,
systems integration, consulting, support and maintenance
to ensure and maintain the competitiveness of the MMS solution.
In
addition, Orange UK has signed a contract with Nokia for
the supply and roll out of its MMS system, which was commercially
launched on August 12, 2002. Nokia is also in discussions
with other individual Orange Group companies regarding the
deployment of MMS across their networks.
"Orange
customers will now have the opportunity to share information
and send more personalized messages that combine images
and sound, allowing them to reflect their individual style,"
says Alistair McCouig, head of OrangeWorld Engineering.
"We are pleased to be rolling these new services using Nokia
infrastructure, starting in the United Kingdom."
"MMS
is the first true multimedia application of the mobile industry
and a first step towards the third generation," says Pertti
Melamies, Vice President, Nokia Networks. "We are excited
to bring it to reality now with Orange, an operator recognized
by the industry for its forward thinking and continuous
development of wireless applications."
The
Nokia MMS solution will enable Orange to provide rich messaging
services to its customers. The multimedia messages can be
sent between MMS-capable phones or even to legacy phones,
thanks to the Nokia Multimedia Terminal Gateway. The Nokia
solution provides content storage, voice messaging over
MMS, intelligent connectivity to e-mail, and rich push/pull
applications among other services.
The
Nokia MMS solution also includes a wide portfolio of complementary
solutions fulfilling a number of back-office operation requirements
of operators, such as the profiling server, service activation
solution, rating solution, streaming, and content downloading.
Source
Nokia Press Release Back
to News Reports
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Ericsson
to deploy a Wireless Village IMPS solution (Back
to News Reports)
|
3 September 2002 - Ericsson announced the world's first
commercial deployment of a Wireless Village based Instant
Messaging and Presence Services (IMPS) solution to a mobile
operator.
Ericsson
is announcing both the availability and the first commercial
deployment of its new Instant Messaging and Presence Services
Solution (IMPS 2.0), based on the open standards of Wireless
Village. This solution enables users to view other users'
presence, send and receive Instant Messages and join community
chats on their mobile handset. Ericsson's ongoing support
of Wireless Village standardization work and delivery of
IMPS 2.0 server and client products is further proof of
Ericsson's commitment to open standards in the telecommunications
industry.
By
deploying Ericsson's IMPS solution based on open standards,
mobile operators can resolve the interoperability issue
of today's proprietary instant messaging systems. Ericsson
IMPS allows mobile operators to offer advanced Instant Messaging
and Presence Services across handsets, mobile devices and
desktop clients - independently of device manufacturer.
"Current
Instant Messaging services are primarily based on desktop
users and incorporate non-interoperable, proprietary protocols,"
says Jan Lindgren, Vice President, Mobile Internet Solutions,
Ericsson. "Ericsson's IMPS bridges the gap between mobile
and fixed communities by ensuring messaging interoperability
between Instant Messaging services, operators and different
device types."
Ericsson
has already seen strong operator demand for advanced messaging
and presence enabled services. Ericsson has been chosen
to commercially deploy its end-to-end IMPS 2.0 solution
by a European 2/2.5/3G operator. The IMPS service includes
advanced handsets with both downloadable and embedded clients
for improved user experience.
SOURCE
Ericsson Press Release Back
to News Reports
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mmO2
Launches Java Games
(Back
to News Reports)
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30 August 2002 - mmO2 yesterday launched the O2 games arcade
- the first commercial Java games service in the UK - bringing
pictures, colour, sound and an arcade feel to mobile gaming.
All O2 games arcade games will be free to UK customers for
one month from 1 to 30 September 2002. The service will
launch across the other O2 territories (Germany, Ireland
and the Netherlands) from October.
| A
wide selection of games are offered within the O2 games
arcade at launch, including Atari classics - Asteroids®,
Pong® and Breakout®- plus MarslanderTM, Men in Black
IITM, Denkiblocks!TM, OilrigTM, Racing FeverTM, Forbidden
JungleTM, Pinball - The CastleTM, TurtlesTM, TowersTM,
and PopstarTM. Around three new games a month will be
added to the O2 games arcade. The Java-enabled Nokia
3410 is already available and proving very popular with
youth audiences. The Siemens M50 will be available from
1 October, and a new range of Java-enabled devices,
many of them colour, will be on sale pre-Christmas.
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Racing
Fever 1
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Analysts
forecast that gaming on mobiles will be big business, extending
the role of the mobile phone beyond communications. Forrester
Research predicts that, in three years, 45% of mobile subscribers
in Europe will regularly pay to play games on their mobile.
Ovum forecasts that global spending on mobile games will
total €4.4 billion by 2006. O2's own research highlighted
that, when shown games from the O2 games arcade, 65% of
mobile owners aged 16-19 expressed a 'strong interest' in
downloading them to their mobiles.
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To
date, the gaming market on mobile devices has been
driven by SMS games. This year, more than four million
games-related text messages per month have been sent
over the O2 UK network driven by The World Cup, Big
Brother 3 and 'Who Wants To Be A Millionaire'.
mmO2
is working with a number of game suppliers and developers,
including Motorola, THQ, Digital Bridges, Macrospace,
MR. Goodliving, Sumea, Picofun and Ifone to offer
brands such as AtariTM and Men in Black IITM. As well
as partnering leading branded suppliers, O2 will leverage
its online application developer communities - including
the 9,000 registered to sourceO2, mmO2's accelerator
of mobile services - to create winning games of the
future.
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Men
in Black
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Price
All O2 games arcade games will be free to O2 customers until
30 September 2002. There will be a small additional 'download'
charge dependent on tariff and file size - an average GSM
charge is expected to be around 30 pence (€0.50). Thereafter,
games will be charged on an 'event basis' similar to ringtones.
Every game will cost £1.50 (€2.50), plus the download charge
mentioned above. Once the customer has downloaded the game,
it will remain active on their handset for at least 30 days
and can be played as often as liked.
Availability
The O2 games arcade games are available to all customers
on the O2 network (both pre and post paid), provided their
Java-enabled mobile is supported by the O2 games arcade.
Access to the O2 games arcade varies by device, but has
been designed to be intuitive and similar to other such
services.
SOURCE
mmO2 Press Release Back
to News Reports
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J-PHONE
Unveils Two New "Movie Sha-mail" Handsets (Back
to News Reports)
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Tokyo-J-PHONE
Co., Ltd. ("J-PHONE") announced today it will offer two
new Movie Sha-mail (video messaging) handsets from the beginning
of October 2002, the J-SA51 (manufactured by Sanyo) and
the J-SH52 (manufactured by Sharp). Movie Sha-mail is a
service that enables users to send video clips of up to
five seconds with sound as e-mail attachments.
| The
J-SA51 features the industry's largest built-in, one-inch
STN LCD "Notification Display" and can take pictures
at low light levels with its highly sensitive embedded
CCD mobile camera. In addition, the J-SA51 can compress
or expand ZIP files as well as send or receive them
as e-mail attachments. |
|
With
the addition of the J-SA51 and the J-SH52 to J-PHONE's lineup,
there is now a total of six Movie Sha-mail handsets available,
thereby bringing the pleasures of the Movie Sha-mail service
to even greater number of individuals.
| The
J-SH52 comes with new video and voice recording features
compatible with SD memory cards which allow for longer
recording times. The handset can also take pictures
at VGA resolution (640 x 480 pixels) with its 310,000
pixel built-in CCD mobile camera. Camera functions are
also greatly enhanced by a mobile light and an embedded
color sub-display that can be used as a photo viewfinder.
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SOURCE
J-Phone Press Release Back
to News Reports
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Nokia
and Korean Game Industry to Cooperate (Back
to News Reports)
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30 AUGUST 2002 - Nokia (NYSE:NOK), the global leader in
mobile communications, and the Korea Game Development &
Promotion Institute (KGDI), yesterday announced the signing
of an agreement of mutual support for the development and
deployment of Korean digital content for mobile communications.
The
agreement will nurture one of Asia's fastest-growing games
industries. Nokia will provide Korean developers with its
matchless technical resources and aid in entering European
and American markets.
As
a part of the cooperation, Nokia will gain access to the
leading-edge mobile game technologies and content being
created through the support of KGDI - a unique government
agency whose mission is to make the digital games industry
to Korea what Hollywood is to the United States. KGDI operates
a Game Academy to develop skilled game technologists, participates
in research and development through its Games Research Center
and invests in early-stage games companies through a venture
capital arm.
KGDI
officials see this relationship with Nokia as an opportunity
to link up with the leading technology in the fast-growing
mobile communications industry. With the continuing growth
of wireless technology, KGDI officials expect games to become
an increasingly important content component of mobile services.
Nokia
and KGDI will conduct technical forums, share market information
and provide Korean game developers early access to wireless
equipment. Korean developers will also have access to Nokia
Tradepoint, a business-to-business mobile services e-marketplace
linking buyers and suppliers for trade in mobile applications
and content. Nokia Tradepoint contains a wide spectrum of
applications covering business, finance and entertainment.
The service already lists approximately 500 games from 70
game companies around the globe.
SOURCE
Nokia Press Release Back
to News Reports
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