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Boost Mobile Shows Strong Growth in the Wireless Youth Market [Back to News Reports]

20th November 2003 - Earlier this summer, Boost Mobile, the new wireless brand based on Nextel's wireless service, sponsored a skateboard competition in Las Vegas, at the Hard Rock Hotel and Casino. Boost is a youth-oriented brand, essentially a marketing company whose sole purpose is to make Nextel-based wireless service popular with kids.

The skate event was important for anyone concerned about slowing subscriber growth in the US wireless market. The reason Boost's focus on youth is important is that this is one subscriber segment that is both under-saturated by wireless, and which has shown a strong appetite for wireless services. The total potential wireless youth market is estimated to range from 25 to 35 million customers, depending on how you define the youth market. While this age group can range from pre-adolescents to post-graduates, the sweet spot for carriers like Boost, which offers pre-paid wireless service, ranges in age from teens to post-undergrads looking for their first real jobs.

Over the last couple of years, this market has not gone unnoticed by the wireless industry. Carriers ranging from industry giants Verizon Wireless, AT&T Wireless, and Cingular have all rolled out prepaid services specifically targeted at kids and young adults. Just last year, Sprint, in partnership with Virgin Mobile of the UK, rolled out a Mobile Virtual Network Operator (MVNO) called Virgin Mobile USA tailored to appeal to the "MTV Generation". All of these have had varying levels of success in penetrating this target market and collectively, have millions of subscribers in this age group. Boost Mobile, however, may have hit on a formula that will give them the edge over these other companies in reaching what is viewed as a highly fickle customer segment.

To say that the youth market is volatile is an understatement, as any parent, or sufficiently young, or young-minded adult, can tell you. Kids are fashion oriented herd animals, which means they move enmasse from the last big thing to the next big thing. Getting out in front of the trends can prove nerve-wracking, and indeed impossible to do on a consistent basis.

Wireless carriers that market to this segment can use a number of strategies, and face a number of hurdles. These strategies include:

The Family Plan: One strategy that has been employed by carriers is to offer family plans. This allows a parent to choose a wireless service that bundles multiple phones and phone numbers on a single plan, with all members of the plan dipping into a common bucket of minutes each month, and paying one bill for all of the members' service, each month. The advantages, for the carrier, of this plan are significant, since it locks an entire family into an annual (or longer) contract, reduces churn, guarantees higher ARPU than can be expected from a single plan, and is easily marketable to parents. The family plan also makes it possible for kids (those under 18) who can't sign contracts to get access to mobile phone service. The downside of such plans are that they may not appeal to some parents who don't see the need to provide their kids with expensive mobile phone service, and that kids may not like the strings that come attached with having a mobile phone provided by their parents.

Traditional Prepaid: Prepaid wireless service is a standby in much of the world outside of the US - more mobile phones are sold in Europe through prepaid then through post-paid service. Nevertheless, prepaid has stumbled in the US. Prepaid was originally offered in the US as a way for the credit challenged (i.e. those with bad credit) to get wireless service when they couldn't qualify for post-paid plans. It was also a way for those under 18, who can't sign contracts and don't have credit histories, to get a mobile phone. Back in the bad old days (the 1990s) prepaid tariffs were punitive, with customers paying per-minute rates that were two to three times more than post-paid. Prepaid customers also didn't have access to the monthly bucket-of-minutes plans that were introduced beginning in 1998 (AT&T was the pioneer with wireless bucket plans). Carriers justified these higher rates because prepaid customers were unreliable, and highly likely to churn away (that is, leave) from the carrier much more quickly than a customer locked into an annual contract. Therefore, the carriers felt the higher rates were necessary to help them recoup the costs of signing prepaid customers before they left.

MVNO Prepaid: MVNO service was pioneered by Richard Branson's Virgin Mobile service in the UK in the mid-to-late 90s. The concept is straightforward: the MVNO buys airtime from other carriers, operates its own billing and customer care system, and markets itself as a separate "infrastructure-less" (i.e. no towers or base-stations) carrier. In the UK, this was a brilliant success, and in tandem with dozens of other highly popular Virgin brands (ranging from air and train service to music and entertainment) Virgin Mobile was soon a top-selling wireless carrier, particularly among the youth market. Riding on the success of its UK operations, Virgin Mobile launched its service in several markets around the world, including, in 2002, the US, with Virgin Mobile USA. Virgin Mobile US is a 50/50 partnership (though some would say money-pit) between Sprint and Virgin Mobile. In its first year it managed to sign up more than 500,000 customers to its nationwide service, and recently announced its 1 millionth customer, no small feat for a company that was non-existent prior to 2002.

This brings us to Boost Mobile. Boost, 66% owned by Nextel, is intent on establishing itself as the leading wireless carrier among the youth market, putting it squarely in competition with Virgin Mobile USA, as well as other carriers with prepaid youth campaigns, such as Verizon Wireless' FreeUp offering. Boost hopes to accomplish this by reaching key youth opinion/fashion leaders. To do this, it has positioned itself as the "Surf, Ski, Skate" carrier and is sponsoring competitions, like the one in Las Vegas, that will catch the attention of that key demographic. Sponsoring competitions, alone, will not make much of a difference if Boost also didn't have something to offer its customers.

Boost, which is still in the initial stages of launching its offering and is only currently available in California and Nevada, is a prepaid wireless service which uses the Nextel iDEN wireless network. Boost customers can make normal cellular phone calls over the network, just like any other cellular phone service. Boost customers can also use the Push-to-Talk (P2T) technology to talk to each other. P2T is a walkie-talkie type service that lets users set up group calls in which multiple users can talk to each other at once. Because P2T technology uses half-duplexing, only one user at a time can speak - whoever "has the floor" i.e. is pushing the walkie-talkie button, is the one who speaks.

P2T is a kind of Voice-Instant Messaging (V-IM), and as such, is instantly understandable to youth, who are major adopters of Instant Messaging (IM) on computers. Boost, with P2T, is bringing this to kids, and they are reacting positively. In the third quarter of 2003, Boost nearly doubled its subscriber base, adding 102 thousand new customers, for a total of 245 thousand. Those are impressive results for a new carrier that is only operating in two states, and has only been offering its service for 8 months. These numbers compare favorably with the announcement, during the same quarter, from Virgin Mobile, that it had just acquired its 1 millionth customer. Virgin Mobile has been operating a nationwide wireless network for nearly twice as long (15 months) as Boost.

Boost's initial success rests on offering a unique service (prepaid P2T targeted at teens), competitive pricing (unlimited P2T for a $1 a day), and a strategy of embracing style leaders (i.e. Tony Trujillo in skate, Luke Egan in surf) to promote and endorse their products to their target markets. As Boost expands from a regional carrier to becoming a nationwide carrier (in 2004 it will expand into four to six new markets), it will have to work harder to reach different markets than it is focused on now. The risks the company will face are that its message will either become too homogenized as it tries to use a broad marketing message to reach different niches, or that the message will become too fragmented as it tries to reach too many sub segments. Another question is whether its cost structure, which is heavily weighted towards marketing and advertising (remember, Nextel runs the network), is sustainable on a nationwide basis. Since Boost isn't releasing metrics related to subscriber cost of acquisition, it is difficult to analyze how sustainable their model is. Nevertheless, to date Boost has seen strong growth in what is an under-penetrated market. Their initial success indicates a bright future for the company.

This report has been compiled by In-Stat/MDR. For more information use link to visit their website.

 

 

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