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20th October 2004 - A leader in system-on-chip intellectual
property is demonstrating advanced hardware graphics
support for ARM based embedded systems with its PowerVR
MBX graphics core at the ARM Developer Conference in
Santa Clara, CA.
The event at the Santa Clara Convention Center will
feature a presentation by PowerVRs Nicolas Thibieroz
on Wednesday 20th October titled Advanced OpenGL
ES Effects With the PowerVR MBX VGP.
PowerVR MBX embedded graphics technology will be demonstrated
at the event with particular emphasis on how MBX and
its companion Vertex Geometry Processor enable advanced
graphics features previously found exclusively in the
desktop space such as per-pixel lighting, cel
shading, vertex skinning and spherical harmonics
to be migrated to mobile devices. PowerVR MBX is ready
to enable a content revolution in mobile gaming.
Says John Metcalfe, VP Business Development (PowerVR),
Imagination Technologies: PowerVR MBX has an industry
leading feature set for mobile graphics including skinning,
FSAA, internal 32-bit precision, T&L, Dot3 per pixel
lighting, curved surface support and texture compression.
With the first PowerVR MBX enabled devices now shipping
this is the ideal time to bring PowerVR, which has already
been adopted as the de facto standard for mobile graphics
by the worlds leading semiconductor manufacturers,
to a wider audience in the development community.
PowerVR MBX has already been licensed to leading semiconductor
manufacturers utilising ARM processor technology including
Intel, Philips, Samsung, Sunplus and Texas Instruments,
and is available for licensing direct from Imagination
Technologies or from ARM. Processors integrating PowerVR
MBX already announced include Intels 2700G and
TIs OMAP2 2410 and 2420.
PowerVR MBX enables the migration of complex 3D/2D
graphics and video content to mobile platforms. MBX
has all the inherent benefits of the PowerVR architecture,
including low memory bandwidth, exceptional performance,
market leading image quality and low power demands.
PowerVR Vertex Geometry Processor (VGP) is a high-performance,
fully programmable floating-point SIMD coprocessor carefully
matched to the requirements of PowerVR MBX. Designed
for optimal 3D Transformation and Lighting (T&L),
with an instruction set carefully designed to allow
common T&L operations to be performed in a minimal
number of instructions, the VGP offloads these highly
computer intensive tasks from the host CPU.
This ARM event brings all third parties / partners
together in one place. The very latest in ARM cores,
development tools, software, compute engines are being
featured. This event spotlights ARM partners
from SoC solutions to MCUs and ASSPs, hot new applications
from software companies designing on ARM, to the latest
OS development, tools and methodologies.
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