| 8th July 2005 - Consumer demand for mobile downloads is set
to triple in the next 12 months, creating a €7.6 billion
global market for mobile content by this time next year, according
to international research announced today by LogicaCMG at its
Content Management event in London.

One fifth of mobile phone owners worldwide have already experienced
downloading content to their handsets, a percentage expected
to rise to 60 per cent in the next 12 months. The survey
covering Europe, Asia Pacific, North and South America
also revealed that average monthly download spend per subscriber
is currently €6.32, with more than 40 per cent of respondents
expressing an expectation for it to rise next year. With mobile
users currently exceeding 1.5 billion (predicted to reach
2 billion by the end of 2005) worldwide*, even conservative
estimates predict that the global market for downloading content
will become a multi-billion euro industry within a year.
Ring tones, games and music are the three most popular downloads
in the global content marketplace, a trend set to continue
with news and sports also gaining a keen audience in Europe.
The market for downloading video and movie clips also showed
promise, with more than 10 per cent of mobile phone users
worldwide expecting to download such content within 12 months.
This number rises to 25 per cent in Asia Pacific, with one
in ten also expecting to be downloading full feature films
to their mobiles by this time next year.
However, operators face internal and external challenges in
their battle to secure the new revenue opportunities from
this emerging industry. 45 per cent of respondents are particularly
looking for ease of payment and 41 per cent want to be able
to share content with friends, which put further pressure
on the industry to invest in digital rights management and
intelligent payments systems. In addition, the survey revealed
that 17 per cent of mobile users are looking for their operator
to provide network-based storage for the content that they
download.
Some of the concerns expressed by consumers in the study showed
that cost of downloading content is often perceived as the
predominant prohibitive factor. Furthermore, 22 per cent do
not think that their handset is enabled to accept content
and the nearly same proportion (20 per cent) say that the
process seems too complex. 50 per cent of mobile phone users
that commented on concerns relating to content downloaded
said security concerns, such as personal details being misused,
may prevent them from downloading content, with the potential
for overpriced content and mobile fraud also discouraging
40 per cent of mobile users.
The good news for operators is that, on average, 90 per cent
of mobile phone users admit to being influenced by marketing
promotions offered by their network provider. However, two-thirds
of people considering downloading content are looking for
incentives linked to the traditional voice calls or short
messaging services (SMS).
Paul Gleeson, chief operating officer at LogicaCMG global
telecoms, commented at LogicaCMGs Content Management
event: This survey proves that a substantial market
for mobile content exists, with great opportunities for mobile
operators worldwide. Mobile phone users are starting to experiment
with their phones capabilities but, drawing a parallel
with the popular SMS experience, it is clear that the service
needs to be simple, safe and intuitive from initial browsing
through to payment and download. To secure a share in this
booming industry, mobile operators need to look at the bigger
picture, building strong relationships with customers and
content partners alike to deliver high-quality services that
meet the markets' needs.
About The Research
LogicaCMG’s research into the global market for downloading
mobile content was undertaken in May/June 2005. Surveys were
carried out on a representative sample population of 1000
adults in each territory, covering Europe (Germany, Italy
and UK), Asia Pacific (Malaysia), South America (Brazil) and
North America (USA).
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