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23rd November 2006 - There's a danger that the MMS
market will go nowhere, and mobile content companies
should not just focus on 3G to fulfil and stimulate
demand. Stephen Kendall-Lane, Chairman of Kendall Wood
International, thinks that the real opportunities for
MMS and video on your mobile lie within the existing
2.5G mobile phone market, because there are currently
around 1.5 billion mobiles in use at the present time.
At least 80% of these are GSM users - most of whom,
he says, will eventually have to upgrade to GPRS.
Inset shows one of the latest 2.5G phones from NEC
- the world's thinnest 2.5G fold-type camera-phone (
N412i ).
Its third generation cousin - 3G - doesnt quite
yet hit such a scale, and so an opportunity could be
lost if mobile content companies and networks dont
exploit such a large potential market. It emerges that
there is much scepticism about MMS and particularly
about the application of video on 2.5G phones. However,
Kendall-Lanes technology proves that you can have
quite high quality video clips on even a bog standard
GPRS phone. It may not be a broadband experience, but
it works well.
If your phone runs on the Symbian platform - 60% of
GPRS mobiles do - Kendall-Lane can send you video via
MMS. Otherwise it is still possible to send you
the end-user - information about the video clip you
are downloading, or even additional information, while
it is in the process of doing so.
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What you in fact get is an instant slideshow-like experience,
helping to keep you sufficiently interested while the downloading
process is completed. You then get a short video clip of,
say, a movie youd like to watch or even other footage.
Part of the key to making video work on MMS compatible mobile
phones comes down to the compression ratios. Kendall-Lane
says that the H264 compression standard is infinitely
more superior and that better compression is vital if
video on 2.5G is to become popular. If your phone runs on
the Symbian platform, you will then be able to achieve an
instant viewing experience on 2.5G. In fact, Kendall-Lane
claims that it is possible to send up to 75 seconds of video
to an end-user by MMS.
So the big question is: if video is possible on a 2.5G, why
is everyone negating it for 3G? The market potential is so
much bigger with 2.5G phones, and there are high growth markets
like India and China ready for it and in the waiting. Hang
on though, theres potential in Europe too! Some independent
research, according to Kendall-Lane, shows that the EU market
has around 60 million Smartphone end-users, and a third of
those are likely to access video content at a rate of around
60 clips per year.
Most of the research focused on the 3G market, but it demonstrates
the potential for the 2.5G market. It also shows where things
arent quite working. For a number of reasons 40% of
those interviewed had not accessed video. Of those who did
access video on their 3G phones, around 11% never access video
again because of a poor video experience.
All of this needs to change; MMS is said to be the most important
mobile application, but Kendall-Lane also claims that were
only just at the beginning of the mobile revolution. This
is why the technical hassles of downloading content to a phone
have to be taken out of the process. End-users want an instant,
trouble-free experience. This includes informing customers
about the price, size and expected duration of a download,
enabling the end-user to make an informed choice. When this
is not done, customers are lost. If the download time is lengthy,
then it is important to give them something to watch in the
interim.
If the future lies in being able to deliver to the mass market,
not the top 10% or 20% but to 80% of end-users, then it is
vital for the industry to overcome its core problems, particularly
its cynicism about the video on 2.5G phones and they
need to develop a pricing framework which allows content providers
to receive a viable share of the price charged to end-users.
Only then will creative content emerge to attract the customer.
Rather than frightening off end-users by always charging
them for the cost of downloads, the customer should be able
to receive video via MMS without charge. If you give them
a taster of the experience for free straight to the phone,
then they should also have the opportunity to download more
video content from a server and pay for it. The content could
also be sponsored, reducing the price to the end-user.
The whole interaction between end-user and content provider
should be permission-based. Too much damage to the industry
has been caused by those sending out unsolicited messages
for which customers have no choice but to pay for what they
receive, even though it may be unwelcome. So permission-based
marketing is vital, and it establishes a benchmark for ensuring
that customers only pay for what they wish to access and receive.
Content providers and the mobile phone network operators
therefore need to ask: what do customers really want? At the
end of the day it is about Customer Relationship Management:
using technology in the right way to deliver what the customer
really, really wants. If a customer wants to receive video
content to their mobile phone as a message, then the mobile
networks should ensure that this happens, and they should
not leave the customer to suffer the hassle of downloading
content.
After all, I am told, that they dont own their customers
to quite the extent theyd like to. Even so it doesnt
just have to be about the delivery of video content via MMS.
The important message though is that it should be easy to
access, at the right price, with the right method of fulfillment
and instantly. MMS is the perfect vehicle for such content
as this, because it gets over the end-users fear of downloading.
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